Battle
In this mode, your goal is to defeat stronger enemies(targets) by inflicting damage (profit) to them, given a limited period of time and mentally.
Feature
Enemy characters exist in each area, and the goal is to defeat them. Enemy characters have DF and MP stats, just like player characters. When the player makes a profit by trading, value exceeding the enemy character’s DF becomes damage and MP will decrease. Each time you advance through the area, the the enemy character will gradually become stronger.
Status
Following are the statuses available in this mode and the initial values in the public room (Arena).
Name | Description | Initial Value |
---|---|---|
UG | Unrealized gain and loss. The unsettled profit or loss compared to the acquired price and market value. | 0 |
AP | Asset point. It affects the amount of positions you can hold. | 1000000 |
PL | Profit and Loss | 0 |
DF | Defense power. Suppresses the decrease in MP when an unrealized loss occurs. If the unrealized loss is below this value, it won’t hurt or itch, and MP won’t decrease. | 1000 |
MP | Mental point. It decreases when the unrealized loss exceeding DF occurs, and recovers when the profit/loss becomes positive. When it reaches zero, you will be unable to fight and will be sent off. | 10000 |
Period
30 days
Clear Condition of a Area
Area is completed when you defeated the enemy character. After the trading period expires, the verdict will be put on hold, the player’s and enemy’s status will be reset.
Ranking
Ranking is done with a score based on enemy level and profit and loss.