In this mode, your goal is to defeat stronger enemies(targets) by inflicting damage (profit) to them, given a limited period of time and mentally.

battle image

Feature

Enemy characters exist in each area, and the goal is to defeat them. Enemy characters have DF and MP stats, just like player characters. When the player makes a profit by trading, value exceeding the enemy character’s DF becomes damage and MP will decrease. Each time you advance through the area, the the enemy character will gradually become stronger.

Status

Following are the statuses available in this mode and the initial values in the public room (Arena).

Name Description Initial Value
UG Unrealized gain and loss. The unsettled profit or loss compared to the acquired price and market value. 0
AP Asset point. It affects the amount of positions you can hold. 1000000
PL Profit and Loss 0
DF Defense power. Suppresses the decrease in MP when an unrealized loss occurs. If the unrealized loss is below this value, it won’t hurt or itch, and MP won’t decrease. 1000
MP Mental point. It decreases when the unrealized loss exceeding DF occurs, and recovers when the profit/loss becomes positive. When it reaches zero, you will be unable to fight and will be sent off. 10000

Period

30 days

Clear Condition of a Area

Area is completed when you defeated the enemy character. After the trading period expires, the verdict will be put on hold, the player’s and enemy’s status will be reset.

Ranking

Ranking is done with a score based on enemy level and profit and loss.

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