Character
Playable Character
A playable character consists of following components.
Appearance
You can choose the shape and colours you like, although the choices are not so many.
Moving Average
Set the value and width of the moving average line. You can set up to 3 lines for daily charts in the mini version, and up to 5 lines for each daily, weekly, and monthly chart in the basic version and later.
Trade Arrow
Select the color of the arrows that indicates entry, addition, exit point respectively
Status
Following statuses are available.
Name | Description |
---|---|
UG | Unrealized gain and loss. The unsettled profit or loss compared to the acquired price and market value. |
AP | Asset point. It affects the amount of positions you can hold. |
PL | Cumulitave profit and loss |
DF | Defense power. Suppresses the decrease in MP when an unrealized loss occurs. If the unrealized loss is below this value, there will be no damage, and MP won’t decrease. |
MP | mental point. It decreases when the unrealized loss exceeding DF occurs, and recovers when the profit/loss becomes positive. When it reaches zero, you will be unable to fight and will be sent off. In quest mode, the character disappears when it reaches zero. |
ST | Satiety. It will decrease if the period of not holding a position is prolonged. When ST is high MP will gradually recover, when it is MP gradually decreases. Valid only in marathon mode. |
LV | Level. It rises by accumulating profit taking. As the level increases, the maximum value of DF and MP increases. |
Rank
Ranks are given according to the character’s AP value.
Rank | Icon | Condition |
---|---|---|
Bronze | AP is greater than 2,000,000 | |
Silver | AP is greater than 5,000,000 | |
Gold | AP is greater than 10,000,000 | |
Platinum | AP is greater than 50,000,000 | |
Diamond | AP is greater than 100,000,000 |
Lifespan
In the mini version and basic version, it will be deleted automatically if no operation is performed for a certain period of time. In the Pro version, it will remain playable until MP reaches 0 in quest mode.
Handling of Incapacitated Character
Characters who loses all MP in quest mode and are incapacitated will be placed in the Graveyard room(reminiscence mode), and may appear in subsequent post mortem. Character statuses such as Lv, DF, and MP will not be carried over.
Upon incapacitation of the character, the information indicating the number of generations based on the name of the previously incapacitated character, with the following rule applied, is used as part of the initial value of the name field when creating the next character.
Rule | Format | Remarks |
---|---|---|
Roman | {name}-{roman numerals} | Default if name is alphanumeric only |
Arabic | {name}-{arabic numerals} |
Enemy Character
A character that stands in the way of the player’s enemy that appears in battle mode and quest mode. Like the player character, there are DF and MP stats. When the player makes a profit exceeding the enemy character’s DF, damage will be inflicted and MP will decrease. When enemy’s MP is less than 0, enemy is defeated and hense the player side is victorious.
Enemy characters that are incapacitated in quest mode may appear in reminiscence mode afterward.