Game Modes
This section describes the overview and types of game modes available. Choose a mode that suits your play style.
Overview
Following are the summary of game modes and elements that makes them up.
Mode | Period | Mentality | Leveling | Satiety | Enemy | Persistence |
---|---|---|---|---|---|---|
Sandbox | Short | No | No | No | No | No |
Sprint | Short | Yes | No | No | No | No |
Marathon | Long | Yes | Yes | Yes | No | No |
Battle | Short | Yes | No | No | Yes | No |
Quest | Short | Yes | Yes | No | Yes | Yes |
Reminisense | Short | Yes | Yes | No | Yes | No |
- Mentality - Status representing psychologically acceptable losses such as DF/MP
- Leveling - Status to increase DF/MP
- Satiety - Status that changes depending on whether you have a position or not, and if it drops too much, your MP will decrease, etc.
- Enemy - Goal/Condition for completing the area
- Persistence - Determines whether status changes during trading carry over or not
Types of Game Modes
Sandbox
This is the simplest mode where you can purely trade “buy” and “sell” while checking the stock price and profit/loss of the day. Suitable if you want to do pure demo trading.
Reference: See Sandbox for more information.
Sprint
In this mode, you must always be conscious of the mental point (MP), which represents the amount of losses one can tolerate, to give more realistic sense and help you form reasonable trading rule of your own. If your MP drops below zero, you will be removed from the game.
Reference: See Sprint for more information.
Marathon
Long-term trading where character’s level and the limit of mental points will increase by accumulating profits. There is additional factor of satiety(ST) that fluctuates according to the possesion of position, giving the sense of survival.
This mode may be useful for those wanting to overcome over trading.
Reference: See Marathon for more information.
Battle
In this mode, you fight againt enemy that stand in your way. Givin a limited mentalit, you must inflict damage and defeat enemy in a short trading period.
Reference: See Battle for more information.
Quest
Your goal in this mode is to gain experience and strengthen your character’s mentality by battling enemies and look for more challenge.
Gains and losses aswell as growth factors like level and MP will be carried over to subsequent trade mission. When MP reaches 0, the character will be lost, and player will have to start over from the first level with a new character.
Reference: See Quest for more information.
Reminiscence
This mode provides effective way to do post-game analysis by replaying the last trade moment of the deceased predecessors.
Reference: See Reminisense for more information.