This section describes the overview and types of game modes available. Choose a mode that suits your play style.

Overview

Following are the summary of game modes and elements that makes them up.

Mode Period Mentality Leveling Satiety Enemy Persistence
Sandbox Short No No   No No   No
Sprint Short Yes No No No  No
Marathon Long Yes Yes Yes No  No
Battle Short Yes No No Yes No
Quest Short Yes Yes No Yes Yes
Reminisense Short Yes Yes No Yes No
  • Mentality - Status representing psychologically acceptable losses such as DF/MP
  • Leveling - Status to increase DF/MP
  • Satiety - Status that changes depending on whether you have a position or not, and if it drops too much, your MP will decrease, etc.
  • Enemy - Goal/Condition for completing the area
  • Persistence - Determines whether status changes during trading carry over or not

Types of Game Modes

Sandbox

sandbox image

This is the simplest mode where you can purely trade “buy” and “sell” while checking the stock price and profit/loss of the day. Suitable if you want to do pure demo trading.

Reference: See Sandbox for more information.

Sprint

sprint image

In this mode, you must always be conscious of the mental point (MP), which represents the amount of losses one can tolerate, to give more realistic sense and help you form reasonable trading rule of your own. If your MP drops below zero, you will be removed from the game.

Reference: See Sprint for more information.

Marathon

marathon image

Long-term trading where character’s level and the limit of mental points will increase by accumulating profits. There is additional factor of satiety(ST) that fluctuates according to the possesion of position, giving the sense of survival.

This mode may be useful for those wanting to overcome over trading.

Reference: See Marathon for more information.

Battle

battle image

In this mode, you fight againt enemy that stand in your way. Givin a limited mentalit, you must inflict damage and defeat enemy in a short trading period.

Reference: See Battle for more information.

Quest

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Your goal in this mode is to gain experience and strengthen your character’s mentality by battling enemies and look for more challenge.

Gains and losses aswell as growth factors like level and MP will be carried over to subsequent trade mission. When MP reaches 0, the character will be lost, and player will have to start over from the first level with a new character.

Reference: See Quest for more information.

Reminiscence

reminisense image

This mode provides effective way to do post-game analysis by replaying the last trade moment of the deceased predecessors.

Reference: See Reminisense for more information.

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