Quest
This mode incorporates character advancement where character gains more experience and statistics like defense power (DF) and mental points (MP) increases by battling against enemies.
Feature
By accumulating profits during trading, the character’s level as well as the upper limit of defense power (DF) and mental points (MP) will increase.
Loss that occurred during the trade exceeds the DF and reaches a level will results in mental strain, and the excess amount becomes damage and the MP decreases. Levels and various ability values raised during trades are accumulated and carried over to subsequent trades.
Similar to Battle mode, each area has enemy characters, and defeating them is a condition for clearing the area. Like the player character, the enemy character has DF and MP status, and if the profitable value in the trade exceeds the enemy character’s DF, it will take damage and MP will decrease.
Status
Following are the statuses available in this mode and the initial values in the public room (Mountain).
Name | Description | Initial Value |
---|---|---|
UG | Unrealized gain and loss. The unsettled profit or loss compared to the acquired price and market value. | 0 |
AP | Asset point. It affects the amount of positions you can hold. | AP at the end of the previous trade |
PL | Profit and Loss | 0 |
LV | Level. It rises by accumulating profit taking. As the level increases, the maximum value of DF and MP increases. | LV at the end of the previous trade |
DF | Defense power. Suppresses the decrease in MP when an unrealized loss occurs. If the unrealized loss is below this value, it won’t hurt or itch, and MP won’t decrease. | DF at the end of the previous trade |
MP | Mental point. It decreases when the unrealized loss exceeding DF occurs, and recovers when the profit/loss becomes positive. When it reaches zero, you will be unable to fight and will be sent off. | MP at the end of the previous trade |
Period
30-100 days
Clear Condition of a Area
Defeating the enemy character with 0 MP is a clear condition. If the player character’s MP reaches 0, player will be moved out of the area. After the trading period expires, the verdict will be put on hold, the status will be reset, and the same area will be redone.
Ranking
Ranking is based on the number of character battles, the number of enemy characters defeated, and the total profit and loss of all trades.