Reminisense
This mode reproduces the last trade of the predecessors deceased in the battle in the quest mode, providing an effective way to do post-game analysis.
Feature
In the same chart phase where the enemy character who confronted when your prdecessors lost, and user can view the same trade operation done at that time.
The past trading moment is selected in reverse chronological order from the previous character.
Status
Following are the statuses available in this mode and the initial values
Name | Description | Initial Value |
---|---|---|
UG | Unrealized gain and loss. The unsettled profit or loss compared to the acquired price and market value. | 0 |
AP | Asset point. It affects the amount of positions you can hold. | AP at the end of the previous trade |
PL | Profit and Loss | 0 |
LV | Level. It rises by accumulating profit taking. As the level increases, the maximum value of DF and MP increases. | LV at the end of the previous trade |
DF | Defense power. Suppresses the decrease in MP when an unrealized loss occurs. If the unrealized loss is below this value, it won’t hurt or itch, and MP won’t decrease. | DF at the end of the previous trade |
MP | Mental point. It decreases when the unrealized loss exceeding DF occurs, and recovers when the profit/loss becomes positive. When it reaches zero, you will be unable to fight and will be sent off. | MP at the end of the previous trade |
Period
30-100 days
Clear Condition of a Area
Defeating the enemy character with 0 MP is a clear condition. If the player character’s MP reaches 0, player will be moved out of the area. After the trading period expires, the verdict will be put on hold, the status will be reset, and the same area will be redone.
Ranking
There is none.